I've also been looking into ways of interfacing the Rift and servos/motors/etc, current winning plan is using an Arduino microcontroller to run the servos, with Unity (and a special software pacakge) as a go-between to interface the Rift and Arduino. Unity supports the Rift and Arduino with the correct packages, so this seems like a logical way to reduce the complexity in software.
Starting my Robotics course at UC this week! Looking forward to see how it connects to this project and seeing what I can leverage to help me along my way.
More updates to come, exciting time to be in VR!
- Smith
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